Our goal is to create premium digital books by paying close attention to the reading experience, and using innovative interactivity that captivates and delights our readers. Founded by industry leaders in interactive entertainment and new media, our leadership team has a proven track record of delivering world class digital experiences.
Calvin has spent the better part of his 15-year career building high performing teams and innovative products across a range of technology industries. Most recently, Calvin worked for Electronic Arts as a Development Director on the AAA title, Need for Speed. Prior to EA, Calvin was co-founder and CTO of a public unified communications company where he led R&D and product management.
Calvin holds a B. Math in Computer Science from the University of Waterloo.
Eric has more than 20 years of experience in early-stage strategic, financing, tax, accounting, operating and administrative issues. He establishes a solid foundation for growth by designing appropriate administrative processes, management reporting systems and internal controls.
Eric holds an MBA from Queen’s University and a CA from the Institute of Chartered Accountants.
Jon brings almost two decades of technical expertise and leadership to the team. Prior to Loud Crow, Jon worked at Electronic Arts on several AAA games including Triple Play Baseball, SSX, and Need for Speed. Jon has extensive programming experience in Artificial Intelligence, Physics, Animation, Rendering and is an expert in C++, concurrent programming, and network programming.
Jon has a M. Sc. in Physics from the University of Toronto.
Tom brings over 6 years of experience in developing marketing plans and strategy in the retail and resort real-estate industries. He has a passion for understanding markets and their consumers by identifying trends, and translating them into actionable business tactics.
Tom holds an MBA from the Sauder School of Business and a BBA from St. Francis Xavier University.
As a designer and manager at Science World, Talent has over seven years of experience creating graphics and hands-on, educational exhibits for children of all ages. His most notable project was managing the design and pre-construction of SW’s 35,000 sq ft outdoor interactive science park. An avid illustration buff, his freelance experience includes work for Adbusters, Douglas & McIntyre Publishers, Deluxe Entertainment and Dreamwave Productions.
Talent has a B. of Design from Emily Carr University.
Roger has developed his artistic skills both independently, co-founding the Kung Fu Factory development studio, and as a team member at EA Games, Nexon and Microsoft Game Studios. He has extensive experience in the realms of art direction, concept development and project management.
Roger received a BA in Communication Design from the Emily Carr Institute of Art & Design.
A veteran project manager and development director, Zelita has defined, implemented and executed product road maps for some of the biggest names in digital gaming. Her leadership is called upon for on time delivery, process improvements, project analysis, quality control, scheduling and staffing.
Zelita holds a Certificate in Project Management from the University of British Columbia and a History BA from Simon Fraser University.